Selections: is a Robot, Knife, Light Armour, Picks, Pistol
Categories: Soldiers, Faction: Stargrave Crew, Robot
Equipment: Picks, Model: Chiseler, Weapon: Knife, Pistol
Equipment | Description | Gear Slots | Ref |
---|---|---|---|
Picks | The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. | 1 |
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Chiseler | 6 | +1 | +1 | 10 | +1 | 12 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Knife | -1 | - | 1 | ||
Pistol | - | 10" | 1 |
Selections: Deck, is a Robot, Knife, Light Armour, Pistol
Categories: Soldiers, Faction: Stargrave Crew, Robot
Equipment: Deck, Model: Hacker, Weapon: Knife, Pistol
Equipment | Description | Gear Slots | Ref |
---|---|---|---|
Deck | Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. | 1 |
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Hacker | 6 | +2 | +1 | 10 | +1 | 12 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Knife | -1 | - | 1 | ||
Pistol | - | 10" | 1 |
Selections: Carbine, Heavy Armour, is a Robot, Knife
Categories: Soldiers, Faction: Stargrave Crew, Robot
Model: Trooper, Weapon: Carbine, Knife
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Trooper | 5 | +2 | +3 | 11 | +0 | 14 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Carbine | - | 24" | 2 | ||
Knife | -1 | - | 1 |
Selections: Grenade (Frag/Smoke), Hand Weapon, Light Armour, Shotgun
Categories: Specialists, Faction: Stargrave Crew
Model: Pathfinder, Weapon: Grenade (Frag/Smoke), Hand Weapon, Shotgun
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Pathfinder | 7 | +3 | +3 | 10 | +2 | 14 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Grenade (Frag/Smoke) | - | 6" | 1 | Frag: All figures within 1.5” of the target point immediately suffer a +3 Shooting attack. Smoke: circular cloud of smoke 4” in diameter and 3” high. No line of sight may be drawn through this smoke. |
|
Hand Weapon | - | - | 1 | ||
Shotgun | +1 | 12" | 2 |
Selections: Carbine, Grenade (Frag/Smoke), Hand Weapon, Light Armour
Categories: Specialists, Faction: Stargrave Crew
Model: Pathfinder, Weapon: Carbine, Grenade (Frag/Smoke), Hand Weapon
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Pathfinder | 7 | +3 | +3 | 10 | +2 | 14 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Carbine | - | 24" | 2 | ||
Grenade (Frag/Smoke) | - | 6" | 1 | Frag: All figures within 1.5” of the target point immediately suffer a +3 Shooting attack. Smoke: circular cloud of smoke 4” in diameter and 3” high. No line of sight may be drawn through this smoke. |
|
Hand Weapon | - | - | 1 |
Selections: Carbine, Hand Weapon, is a Robot, Light Armour
Categories: Specialists, Faction: Stargrave Crew, Robot
Model: Sniper, Weapon: Carbine, Hand Weapon
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Sniper | 6 | +3 | +4 | 10 | +3 | 14 |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Carbine | - | 24" | 2 | ||
Hand Weapon | - | - | 1 |
Selections: +1 Move, +1 Shoot, Break Lock, Carbine [2Gear Slot], Control Robot, Create Robot, Deck [1Gear Slot], Drone, Grenade (Frag/Smoke) [1Gear Slot], Knife, Light Armour [1Gear Slot], Medic Kit [1Gear Slot], Repair Robot
Categories: Captain, Faction: Stargrave Crew, Core Robotics Expert
Rules: Break Lock, Control Robot, Create Robot, Drone, Repair Robot
Equipment: Deck, Medic Kit, Model: Robotics Expert (+1 Move, +1 Shoot, Light Armour), Power: Break Lock (Core Psionicist), Control Robot, Create Robot, Drone, Repair Robot, Weapon: Carbine, Grenade (Frag/Smoke), Knife
Equipment | Description | Gear Slots | Ref |
---|---|---|---|
Deck | Also known as a ‘cyberdeck’ or ‘keyboard’, these small personal computers help in unlocking data-loot counters. Any figure carrying a deck receives +6 on their rolls to unlock data-loot. | 1 | |
Medic Kit | A figure carrying a medic kit may spend an action to attend to any figure within 2”, provided that neither figure is in combat. This action can replace the move action. The recipient figure is immediately cured of any toxins, immediately recovers from stun, and is no longer treated as wounded (unless it loses additional Health later, of course). The medic kit has no effect on robots. There is no limit to how often a medic kit can be used during a game. | 1 |
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
Robotics Expert (+1 Move, +1 Shoot, Light Armour) | 7 | +3 | +3 | 10 | +4 | 16 |
Power | Activation | Strain | Note | Ref |
---|---|---|---|---|
Break Lock (Core Psionicist) | 14 | 1 | Line of Sight | |
Control Robot | 10 | 1 | Line of Sight | |
Create Robot | 14 | 0 | Out of Game (A) | |
Drone | 10 | 1 | Touch | |
Repair Robot | 10 | 0 | Line of Sight |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Carbine | - | 24" | 2 | ||
Grenade (Frag/Smoke) | - | 6" | 1 | Frag: All figures within 1.5” of the target point immediately suffer a +3 Shooting attack. Smoke: circular cloud of smoke 4” in diameter and 3” high. No line of sight may be drawn through this smoke. |
|
Knife | -1 | - | 1 |
Selections: +1 Move, Adrenaline Surge, Armoury, Carbine [2Gear Slot], Data Knock, Grenade (Frag/Smoke) [1Gear Slot], Knife, Light Armour [1Gear Slot], Picks [1Gear Slot], Remote Firing
Categories: Faction: Stargrave Crew, First Mate, Core Veteran
Rules: Adrenaline Surge, Armoury, Data Knock, Remote Firing
Equipment: Picks, Model: First Mate (+1 Move, Light Armour), Power: Adrenaline Surge (First Mate, Core Biomorph), Armoury (First Mate), Data Knock (First Mate, Core Tekker, Core Cyborg), Remote Firing (First Mate), Weapon: Carbine, Grenade (Frag/Smoke), Knife
Equipment | Description | Gear Slots | Ref |
---|---|---|---|
Picks | The common slang-term for a small tool-kit designed to break through physical locks and restraints and useful for unlocking physical-loot counters. Any figure carrying picks receives a +6 on their rolls to unlock physical-loot. | 1 |
Model | M | F | S | A | W | H | Ref |
---|---|---|---|---|---|---|---|
First Mate (+1 Move, Light Armour) | 7 | +3 | +2 | 10 | +2 | 15 |
Power | Activation | Strain | Note | Ref |
---|---|---|---|---|
Adrenaline Surge (First Mate, Core Biomorph) | 16 | 2 | Self Only | |
Armoury (First Mate) | 12 | 0 | Out of Game (B) | |
Data Knock (First Mate, Core Tekker, Core Cyborg) | 16 | 1 | Line of Sight | |
Remote Firing (First Mate) | 12 | 0 | Line of Sight |
Weapon | Damage Modifier | Max Range | Gear Slots | Notes | Ref |
---|---|---|---|---|---|
Carbine | - | 24" | 2 | ||
Grenade (Frag/Smoke) | - | 6" | 1 | Frag: All figures within 1.5” of the target point immediately suffer a +3 Shooting attack. Smoke: circular cloud of smoke 4” in diameter and 3” high. No line of sight may be drawn through this smoke. |
|
Knife | -1 | - | 1 |
Adrenaline Surge:
Self Only
This figure immediately gains an additional action during this activation, and an additional action in their next activation as well.
()
Armoury:
Out of Game (B)
The crew can field one suit of combat armour without having to pay is normal upkeep cost.
Alternatively, one standard (not Advanced Technology) pistol, carbine, or shotgun may be given a +1 Damage modifier for the next game only.
()
Break Lock:
Line of Sight
Immediately unlocks one physical-loot counter.
()
Control Robot:
Line of Sight
Select one robot in line of sight. That robot must make an immediate Will Roll (TN15). If it succeeds, nothing happens. If it fails, it immediately joins the crew of activator as a temporary member. The controlled robot may make a new Will Roll (TN15) after each of its activations. If it succeeds this power is canceled and the robot immediately reverts to its previous allegiance. A figure with this power may only have one robot under control at any time. They may cancel this power at any time as a free action.
()
Create Robot:
Out of Game (A)
The player may immediately add one robot soldier to their crew for no cost. This soldier can be of any type except Armoured Trooper, but the crew is still subject to the normal limitation on soldiers and specialist soldiers.
()
Data Knock:
Line of Sight
Immediately unlocks one data-loot counter.
()
Drone:
Touch
Place a drone next to the activator (see Chapter Six: Bestiary, page 144). This drone counts as a temporary member of the crew, and may activate and move as normal. For the rest of the game, the figure may draw line of sight from the drone, instead of the figure, when using a power. This includes using Touch powers. A figure may only have one active drone at a time.
()
Remote Firing:
Line of Sight
This power allows the user to select one robot in the same crew that is within line of sight. That robot makes an immediate +3 Shooting attack against any legal target within 12”. This attack does not count as the robot’s activation, nor does it cost the robot an action.
()
Repair Robot:
Line of Sight
This power restores up to 5 points of lost Health to a target robot within 6”. This power cannot take a figure above its starting Health.
()
Created with BattleScribe